﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Tetris
{
    class Block:Shape
    {
        public Block(Point first, Point second, Point third, Point fourth)
            : base(first, second, third, fourth)
        {
        }
        public override void Rotate(Func<int, int, int> IsPosFree)
        {
            
        }
    }
}
